WebDescription: You can optionally choose to render the vertices of this Mesh to a Graphics instance. Achieve this by setting the debugCallback and the debugGraphic properties.. You can do this in a single call via the Mesh.setDebug method, which will use the built-in debug function. You can also set it to your own callback. WebOct 10, 2024 · With your screenshot it's showing the GameObject and all the components (Transform, Mesh Filter, Mesh Renderer, Mesh Collider, Panel On Click script) attached to it, but it's also able to show the properties of any object you've selected from either the Hierarchy or the Project views. Ryiah, Oct 10, 2024 #11
How can I make multiple meshes in unity by script?
WebJun 6, 2024 · \$\begingroup\$ @Dan - changing the vertex order is how I'm currently flipping the normal. It's in the for loop in the CreateMesh method. It results in this weird overlap (first image in the post) that ruins the material appearance. The material I'm using has transparency, so it looks kind of like a shadow, but non-transparent materials show up … WebAug 16, 2024 · Here's a tip, if you attach this script to the gameobject you want to change the mesh of, you don't need this variable. Just use "this.gameObject" to refer the gameobject. MeshFilter mesh = this.gameObject.GetComponent(); The first two lines in my reply should be put below the class declaration, before Start(). oop encapsulation คือ
Best way to create a GameObject with a MeshFilter and a ... - Unity Forum
WebDec 7, 2024 · var head = GameObject.Find ("head"); var vertex = head.GetComponent ().mesh.vertices [0]; GameObject cube = GameObject.CreatePrimitive (PrimitiveType.Cube); cube.transform.localScale = new Vector3 (10, 10, 10); cube.transform.parent = GameObject.Find ("my_parent").transform; … WebSep 1, 2024 · 1 Answer Sorted by: 0 In the end I did not solve the core of the problem, addressing the mesh through path :/ But i did find a workaround by addressing the mesh that the mesh filter have assigned to itself, as that one would generate with the correct mesh already assigned. Edit: Here is the code i used WebJan 2, 2024 · GameObject obj = new GameObject ("SuperModel", typeof( MeshFilter), typeof( MeshRenderer), typeof( Rigidbody)); obj.AddComponent< VRInteractiveItem > (); obj.AddComponent< Grabbable > (); obj.AddComponent< Combinable > (); obj.AddComponent< Colourable > (); obj.transform.parent = transform; … iowa city windshield