WebJan 1, 2010 · public abstract void glScalef(float x, float y, float z) Scaling is just as it sounds and it is possible to scale over each axis separately. Scaling is the same as multiplying all vertexes with the same scalar. ... Like this example, first a translation of 2 units and then scale it by 0.5. gl.glTranslatef(2, 0, 0); gl.glScalef(0.5f, 0.5f, 0.5f); The glScalef function produces a general scaling along the x, y, and zaxes. The three arguments indicate the desired scale factors along each of the three axes. The resulting matrix … See more
3D Coordinates and Transforms - Hobart and William …
WebThe c++ (cpp) glcscale example is extracted from the most popular open source projects, you can refer to the following example for usage. ^ Top ... (1.f, 0.f, 0.f); glScalef(100.f, 100.f, 1.f); glTranslatef(3.f, 0.5f, 0.f); glPushMatrix(); /* In order to reproduce the conditions of bug #1987563, GLC_GL_OBJECTS must * be disabled when rendering ... WebNov 16, 2010 · http://abdullahkuzhan.com/category/opengl/OpenGL translate,scale,rotate işlemleri customize single lanyard
Zoom with OpenGL - OpenGL: Basic Coding - Khronos Forums
Webvoid glScalef(GLfloat : x, GLfloat : y, GLfloat : z); Parameters. x, y, z. Specify scale factors along the x, y, and z axes, respectively. Description. glScale produces a nonuniform … WebHere are the examples of the python api pyglet.gl.glScalef taken from open source projects. By voting up you can indicate which examples are most useful and appropriate. … WebglScalef is the model scaling function in openGL, which multiplies the current matrix with a matrix that stretches, compresses, and reflects objects along each axis. The x, y, z coordinates of each point of this object are multiplied by the corresponding xyz parameters. The parameters x, y, and z are the zoom ratios of the model in the x, y ... chatting 4206887