NettetUnityEditorWindow学习笔记了解EditorWindow的生命周期:OnEnable():当打开界面的时候调用OnFocus():当该窗口被聚焦(点击该窗口)OnGUI():当渲染UI的时候调用OnSelectionChange():当选择发生更改时调用,选中的可选项(在Project和Hierarchy视图中)OnLostFocus():从该窗口离开时调用(点击非窗口外其他地方 ... NettetInspectorTitlebar; IntField; IntPopup; IntSlider; LabelField; LayerField; MinMaxSlider; ObjectField; PasswordField; Popup; PrefixLabel; ProgressBar; PropertyField; …
EditorGUILayout-InspectorTitlebar - Unity 脚本 API
Nettet标题栏中有一个折叠箭头、一个帮助图标和一个设置菜单(取决于所提供对象的类型)。. 编辑器窗口中的 Inspector 标题栏。. using System.Collections; using … NettetUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and … but westward look the land is bright
Unity - Scripting API:
Nettetusing UnityEditor ; using UnityEngine; public class InspectorTitlebarExample : EditorWindow { bool fold = true; Vector4 rotationComponents; Transform … NettetInspectorTitlebar; IntField; IntPopup; IntSlider; LabelField; LayerField; MaskField; MinMaxSlider; ObjectField; PasswordField; Popup; PrefixLabel; ProgressBar; … Nettet26. nov. 2024 · at UnityEditor.EditorGUI:InspectorTitlebar <0x00132> at UnityEditor.EditorGUILayout:InspectorTitlebar <0x0007a> Notes: - If Packages are reset the crash can still be reproducible - The crash doesn't reproduce if enough GameObjects are deleted from the Scene - Reproducible on both macOS and Windows but we still