WebbHowever I think this is actually a point in favour of auto-mining because those with lag will be less disadvantaged by it when it comes to timings and all-ins. Now all I need to prove you wrong is to find a base race where a person had 395 (or 295 for zerg) and would've won with faster mining in the beginning. WebbThis is where the Automated Refinery comes in. Because it does not require SCVs, it also does not require a command center. Thus, the player can build refineries at expansions, without the need to protect them since the most they could lose is a refinery (100 mineral) compared to a refinery, a command center, and a fleet of SCVs otherwise.
Repair - Liquipedia - The StarCraft II Encyclopedia
WebbAutomining describes a way worker units harvest resources in StarCraft II. The player can rally the workers to a resource point, and the emerging workers will immediately head to … Webb22 jan. 2024 · Start out by producing 2 Science Vessels, and then 2 Battlecruisers. The 2 cruisers are more than enough to take on the second base since they kill units that threaten the Odin very fast with minimal … baureparaturen grawe
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Webb27 juli 2010 · Answers I like Automatic Refinery better. You can have up to 200 units, so eventually you would have to either play with less combat units or kill your SCV, and … Webb13 aug. 2010 · What you should be doing on All In from start if you use DSCV is, put scvs into gas all 3 of them with 3 scvs each. Put your tech reactors on each building, grab 5 … WebbThen they would spend 100 minerals on making an Automated Refinery, etc. On the last line, ... In Starcraft II, you can spend resources across three different channels. ... 14 Refinery 15 Refinery 18 SCV -> Expo 19 Command Center 20 Barracks 24 Marines -> Gas -> Main Concept #2 baur entsorgung landau